THE ULTIMATE GUIDE TO CORE KEEPER GAMEPLAY

The Ultimate Guide to Core Keeper Gameplay

The Ultimate Guide to Core Keeper Gameplay

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Yeah, at $700 the PS5 Pro is expensive for a console, but I spent more than double that on my GPU alone

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This is done by activating all three boss statues connected to it. Each is associated with one of the first three bosses. Defeating that boss will drop an essence necessary to activate their statue:

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Early on, I adored this simplicity, even as a solo player. It was ideal for a two-screen PC setup with YouTube or Netflix playing on the side. Toward the end — and admittedly, in Early Access, there isn’t really an “end” — I started to feel tapped out.

I'm running through a dark, narrow tunnel just as fast as my little legs will take me. The last time I ran this fast for Core Keeper Gameplay this long it was because I'd stepped into a chamber coated with slime, heard a deep rumble, and saw a glowing centipede the size of a jumbo jet scrabbling out of the darkness at me. I turned and ran and didn't stop until I'd gotten all the way back to my base.

The early game is basically just punching through barriers and filling up your pockets. This digging allows you to excavate different regions and grow the map. But the opening belies much more complexity behind the rocky walls. Like in Valheim

Character creation doesn’t get too complicated, but you might hesitate over choosing your character’s Background and the perks that come along with it.

It’s pitch dark, so you’ll need to plop down some torches, keep an eye out for glimmering deposits to crack open, and consult your slowly materializing map from time to time.

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Cartography Table - interacting stores mapping save data for that world, to share between multiple players or different characters.

While the likes of Terraria and Valheim continue to hog headlines, Core Keeper offers strong competition. Its compelling gameplay, excellent art style, and extensive range of content make it worth diving in.

The patch introduces several balancing improvements. Bosses now drop at least one piece of equipment or a weapon.

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